From game idea to a playable, testable experience.
Repair Geek develops games and game-style apps in association with Geek Gamers, supporting concepts, prototypes, gameplay systems, testing and release preparation.
Built with people who live and breathe games.
Games and game-style apps are built in association with Geek Gamers, combining Repair Geek product development with a dedicated gaming identity.
Visit Geek Gamers
What the work is designed to accomplish.
Playable prototypes
Interface and system implementation
Testing and release planning
Know what happens next.
- 1
Define the core player experience
- 2
Build a focused prototype
- 3
Test and refine the loop
- 4
Plan production and release
Choose a practical place to begin.
These prices establish a planning range. Every project receives a written scope before work begins.
Concept Prototype
From $3,500A small playable test of the core mechanic using scoped or placeholder assets.
- Core loop definition
- One playable mechanic
- Basic interface and controls
- Prototype review
Playable Vertical Slice
From $12,000A polished sample that demonstrates the intended look, feel and gameplay direction.
- Representative art direction
- Gameplay and interface systems
- Focused sound implementation
- Testing and production roadmap
Small Game Production
From $25,000Milestone-based production for a tightly scoped 2D, educational or promotional game.
- Written production scope
- Build and content milestones
- Quality assurance
- Release preparation
Starting prices exclude paid licenses, app-store or platform fees, premium assets, advertising, domain registration and third-party services unless a proposal states otherwise.
Helpful details before you begin.
Can you build a prototype before a full game?
Yes. A small playable prototype is the preferred way to test whether the core idea is engaging.
What platforms can you target?
Platform recommendations depend on audience, controls, performance needs, distribution and project scope.
